I've written about my new discovery as artist a few blog posts ago, and my final project is an extension of that artistic identity. My final project is a beginning of my new artistic discovery. Working on it opened me to thinking about so much possibilities for developing my palette as an artist. Specifically, my final project was about going off on a journey through paintings in the history using Erik Satie's music as a background. The time traveler travels through music as well. The three gymnopédies are followed by seven gnossiennes. As a time traveler, the viewer gets to travel through a series of visual remixes that accompany the journey. I need to push this project though. I need to learn to code if I were to do that. However, I can also push in different ways. I will need more time to sketch out ideas. The below are the screenshots from my New Hive page, but the actual link is available here: http://newhive.com/jbirdkim/time-travel-1
Monday, May 4, 2015
Homework #15/ Final
Working on my final project was quite challenging, because I was challenged artistically. My dice play result was computer, community, and performance, and I used New Hive (www.newhive.com), which is a multimedia publishing platform for web artists and interactive designers. I want to become a part of this community, so I tried different ways to curate my artistic identity in this media. I feel that it is really important to be aware of current trends and not be behind although my primary medium is traditional painting. Should I learn to code? I am not sure. Do I need to? I feel that I need to at this moment, but some people say that there will be no need to code in the future because there will be others who can code for the rest of us. Am I missing out a whole new language that has already taken over the world a long time ago? Am I that behind? To answer these questions, I created several pages on this platform to participate and perform my artistic identity that may also live online.
Tuesday, April 28, 2015
Homework #14/ Impact 100 (Part 3)
So, my Mystery Art Gift Challenge has finally ended; however, the photography instructor Ms. Eliza Lamb have asked me if her students could participate in this project until the end of the semester! It's great. It has definitely affected more than 100 people. Nevertheless, I only have 9 submission thus far. I will choose the winner by the end of this week.
For my Scratch exploration, I have tried out a few tutorials, and came up with my "Doggy Daycare" moving composition. Scratch is such a great program. Possibilities are endless, but I would definitely need more time to make something substantial. Scratch is a wonderful program for both children and adults who are interested in learning the logistics of basic coding. The language of coding is logical, and it can be grasped once you are familiar with it. In an art classroom, scratch could be used to explore the visual elements of collage, animation, and photography. All art seems to be integrated with all media these days. Everything seems to be everything, but it will always be fun and interesting to work with Scratch for kids to learn technology.
The lesson sequel idea from my past lesson plan is that the digital collage/painting could be carried over to scratch as a background. Similar to the artist I have researched below, the scratch platform could be made to create an interactive webpage, or a game of students' own designs. Through designing their own games on Scratch, students will learn that different commands allow different effects online and that putting together commands is similar to making decisions in other art forms.
For my artist research, I researched Tara Sinn (http://newhive.com/tarasinn/nobody-knows-i-like-the-dead?q=%40tarasinn%20%23myafterlifeissoboring), whom I discovered at New Hive. New Hive is a multimedia platform that lets the users create web pages combining images, text, video, drawing, shapes, embeds, and code. She is a web designer/illustrator/motion graphics artist/jack-of-all-internet-trades. I am actually thinking about making my final project on the New Hive. The digital motion collages below are animated and have sounds to match the motions.
Thursday, April 23, 2015
Homework #13/ Impact 100 (Part 2)
I had hoped that my Impact 100 project would be a success, but so far, I only have 3 submissions. Nevertheless, It had impacted over 100 people. I assume that there are more than 100 people who read Georgette's e-mail from the Art Ed. department. I had posted the flyers all over the campus, and also posted on a bunch of facebook groups, including the TC Art Teachers group. Anyhow, here are some of the documentations of the steps I took toward making this project. The first series of images show how I came up with the design, and my process of experimenting with publishing it on social media (Facebook and Twitter).
Using Illustrator, I created different versions of visual that could attract potential. I might have received more responses if I had printed out my flyers in color. Making the digital paintings/ poster mock-ups was fun. The less than and the greater than signs are closed eyes. The next series of screenshots show where I uploaded my project, and the physical documentations around the campus (there are many more, but wasn't able to take pictures of all). I also decided to separate my Impact 100 from the jointed Impact 100/ Final Project because it wasn't as successful as I had expected.
On my wall (April 10th).
On my wall, continued (April 10th).
On my twitter feed (April 10th).
Georgette sent out the mass announce e-mail to Art Ed people (April 10th).
On the Teachers College Art Teachers Facebook group: Seen by 36 (Morning of April 17th).
On the Teachers College Art Teachers Facebook group: Seen by 55 (Afternoon of April 17th).
My colleague, Ann Byrne, shared my post on her wall (April 18th).
On the Teachers College Art Teachers Facebook group: Seen by 94 (April 23rd).
Various bathroom stalls.
Elevators.
Elevators continued.
Well, tomorrow is the last day, so I will see what will happen. Nevertheless, here is the result!
Hearing from the past New Media students was very helpful. I was motivated to use technology in my future classrooms, and felt less anxious about going into teaching in general. I really enjoyed hearing from them, and I was able to think about different ideas I might use with my students. Specifically, I am interested in working with digital painting and animation for students to explore storytelling.
There are things that computers can do that far surpasses the human hands. Accuracy is one of it, but computers also offer more chances for us to make mistakes. Therefore, it will be great for students to learn to become more experimental with their choices and decisions.
Wednesday, April 15, 2015
Homework #12
I love the concept of 3D printing. I became fascinated with it since I was in high school, back in 2008. Of course I did not have any access to a digital fabrication lab, but I was a fan. I finally got a chance to work with it and make prints! Although I know in theory that fabrication takes another whole new process to realize the artist's design, I physically understood that it is a hard process. Making my small objects was not difficult, but imagine if you have to print out huge sculptures!
The challenges would consist of making sure that the machine works properly and knowing how to fix it when it's not working. In classrooms, I see how media art classes could use this technology to create all kind of figures and objects. Teachers who teach different subjects could collaborate with the media arts teachers to make interesting projects as well.
As one can see how a printed image could be seen as a drawing or a painting, the same goes for 3D printing. We can print sculptures! How cool is that? 3D prints could be seen as prototypes for making large sculptures. They could be used as a materials for building on top of each other like legos and other plastic pieces. They are small sculptures. The possibilities for transforming these and utilizing these are infinite.
For my research on one artist, I found Eric Ho on www.shapeways.com. He makes cute sculptures inspired by pop culture. I think kids will love some of these examples for their inspiration.
Thursday, April 9, 2015
Impact 100 (Part 1)
MYSTERY ART GIFT Instagram Challenge:
Now through April 24, take a picture of your hand(s) that tells a story about doing something fun and creative.
Instructions
-Take a photo of your hand(s) and upload it to Instagram
-Tag it #mysteryartgift @jbirdkim
-The top photo will be announced on the last week of April. One lucky winner will receive a mystery art gift.
See you soon!
OFFICIAL RULES
Entrants must be natural persons, U.S. residents, and 18 years of age or older who takes an original picture of hands between the dates of April 10 and April 24, 2015.
Entries must be appropriate for all ages and should not depict any commercial advertising content or any other third-party brand names, or make any references to drug paraphernalia or firearms.
Entrant may make multiple entries.
I will award ONE (1) prize. The prize is a mystery art gift, and has a fair market value of approximately US $50. If prize becomes unavailable for any reason, I reserve the right to substitute a prize of like or equal value. Winner may not request prize substitution.
The winner will be selected based on quality of composition and popularity; I will notify the winner via direct message on Instagram or Facebook. If winner does not respond to the notification within five business days another winner will be chosen. Failure to respond within five business days means the winner forfeits the prize.
Entrants may not submit materials that introduce any software viruses, worms or other programs designed to damage software, hardware or telecommunications equipment or are off-topic, partisan-political, contain advertising, personal attacks or expletives, or is otherwise abusive, threatening, unlawful, harassing, discriminatory, libelous, obscene, false, pornographic, or that infringes on the rights of any third party. I reserve the right to disqualify any entrant whose entry or conduct appears in any way to: inhibit the enjoyment of others; tamper with the competition; violate these Rules; infringe on the rights of third parties; or act in an unsportsmanlike or disruptive manner. By entering this contest, entrants agree to be bound by these Rules and the decisions of the challenge, which are final and binding in all respects. No purchase necessary to enter or win. This promotion is in no way sponsored, endorsed, or administered by, or associated with, Instagram.
Saturday, April 4, 2015
Homework #11
For this week's homework, I decided to make work to develop myself as an artist. I have taken the photographs when there was still snow outside, and used Photoshop to add layers to them. I wrote an statement which is like a synthesis of my artistic self. The below is the following, and the images go with the statement:
My alter ego
is a time traveler who is on a mystical quest to find her true love. This love is
real. It has always existed even before she was born, but she learns to recognize
its mystery through traveling in and out of a space that loses itself by the
minute. To love is to transcend all things that conform to the ways of this
world, so she embarks on a journey to follow her heart. No one knows what the
journey will be like, and everything is uncertain.
In this
journey, the time traveler creates portals to move across the universe. She seeks
to know what is beyond herself, and portals allow entry into a time and a place
that holds the essence of things. She needs to extract them like an alchemist,
and must find a way to combine and transform them to make portals that will
take her to next destination.
The essence
of things remain hidden for the most. Sometimes they are missed unaware, and
other times they flee so fast that she fails to catch them. However, they also exist
everywhere as time does.
Figuring out
this paradox is solving the enigma of capturing anything. If the time traveler
were to extract the soul of time from moments that remind us of love, she
returns her love by capturing it on canvas.
The ability
to extract the essence comes from the power of love; art and life are merged
when the time traveler releases this energy. I become the time traveler in this
process, and make portals with paint. Portals are made with love from my own
life, and with love that she discovers in her travels. Without love, the time
traveler vanishes, and I cannot make art. Love sustains her travels, and she
travels in order to find love that will last forever. Love transforms all
things, and time is reconfigured as love.
The world
inside each portal presents a place that feels like home. The places that she
visits through the portals are the places that I have been to, and the places
that I live in my heart. These are the places that bring romance to the world
that denies what love could bring. They are found in nature, in our fantasies,
and in our dreams that seem impossible. But they also live in the ordinary and
the simple.
Outside the
portal, time moves chaotically. It jumps, melts, bends, and suspends without
warning. Time has its own destiny to fulfill, and the time traveler surrenders
to its force of nature. However, time becomes her lover at times. These moments
of love are rare because she does not own it; time is free to leave when it
wants to go elsewhere. Only when timelessness becomes ethereal, loving it
becomes possible.
Being in
love with time is to become closer to reality. I need to be in love with the
present to make portals. The time traveler is ultimately after learning about
what true love is by falling in love with the present. Time never comes back. It
lives in the present. It presents us with a potential to find our own destinies
in life before it bursts above the clouds. When the time comes, we can either
capture it or let it vanish.
What remains
of time travel in our imagination, and I make art to keep in touch with time
that allows me to build a sense of my evolving self. Making portals is not
easy. Every portal that I make is an attempt to capture a part of myself living
inside a dream that motivates me to wake up every day. I want to create an
alternate experience of living in the real world, and I dream of transporting
my viewers to places where magic come alive.
The time
traveler glides between fantasy and reality, but her cosmic wanderlust begins
to fade away when she enters the portal. As she settles down in a place that
feels like home, the unknown is no longer terrifying. The strange becomes
familiar, and the feelings experienced in the imagined landscapes become real. There
is no rush inside the timeless space. But time is running out, outside the
portal. More adventures await her arrival; she must find a way to realize her
destiny.
The time
traveler continues her voyage across the universe to find her true love, and I
make art to reach mine. The point of departure is always in transformation.
Through transformation, I become closer to what I can become in the future. The
key to this potentiality is found in the present; it is in the present that I
am able to move toward my dream. Making the actual portal is akin to
transforming the present, and I want my viewers to become adventurers of their
own timescapes through traveling the world inside my portals.
Like the
time traveler, I travel to collect the essence of things. I collect images and
objects from the places that I visit, and make them into my own before transforming
them into portals. By making sketches and taking photographs of the places and
things that remind me of love, I gather recipes for creating my next portals.
Sometimes it work, and other times nothing happens. But I try again and again
to create a map of myself because I am a vessel that accumulates all things
that surround me.
Like the
adventures of the time traveler, my art is also in flux. I have no idea what
will come next. At this time, I place the portals in key moments of her travels
and insert myself into these scenes to have my photographs taken. Then the
photographs are either digitally edited or manipulated to recreate the moments
of her adventures.
While I am
currently documenting her travels in stills, I envision myself expanding this
quest through music, video, sculpture, installation, and performance. There is
no limit to travelling in time, but there is limit in real life; therefore, I
make art. Art gives me the courage to fall in love with the present every day,
and the boldness to think about the future perfect experiences that I will have
captured by the time I stand on the edge of life and death.
Everyone deserves to dream, and my goal as a teacher is to help equip students with open-mindedness and boldness to follow their interests. One lesson idea is that students will create their own "hero/heroine" and insert that self into the art that they are going to make. Through creating their own worlds using a guideline (government, landscape, people, color, food, fashion, health, education, etc.) using digital painting and Microsoft Word, students will create an epic of themselves, and they will learn that anything is possible in art. There is danger when imagination runs rampant, so I will try to guide my students toward making good things for the world. I am not sure how I would deal with special adolescents if they were to use this project for expressing their growing pains/ teenage angst, but I will try my best to talk to them if problems come up.
For the impact 100 project, I am thinking about creating an online sweepstakes event using Facebook, Twitter, and Instagram to give out prizes to those who have many likes. For this project/campaign, I will make one internet ad per day-- Monday to Sunday for promotion. I am planning to use Adobe Illustrator to make the ads.
Wednesday, April 1, 2015
Homework #10
For this week's assignment, I practiced making the circuit by recreating the circuit on another piece of fabric. It lighted up for a few seconds, and then it went off because the battery died. It's on an old eye glass wiping cloth, and I imagined it being a sweatband that lighted up from time to time.
The instructable above is from www.inventabling.com, and my instructable/ practice piece is the first image. While I very much enjoyed working and experimenting with the circuits, I am not sure if I would use them for myself or for my students in the near future. I am certainly interested in working with them, but I need more practice and motivation. Circuit sewing requires speed, accuracy, agility, and utmost intelligence. It almost seemed like drawing.
My e-textiles workshop was eye-opening. Learning about Makey Makey was amazing, and I was inspired to do something with it. I think I could incorporate this concept into my own practice as an artist in the future, and also use them in my classroom in the future. I found this interesting because fruits and other objects gain power to become special through technology. Technology allows non-human objects opportunities to become personified. Technology gives souls to these objects. Meanings are layered, and new things are made!
Japanese artist Yuri Suzuki makes very interesting works using circuits and physical computing. He is more like a designer/engineer. In his website, yurisuzuki.com, he writes that he is a sound artist, designer and electronic musician who produces work that explores the realms of sound through exquisitely designed pieces. Suzuki was born in Tokyo in 1980, and earned a master's degree in design at the Royal College of Art in London. He has worked with a variety of musicians and companies, and his work raises questions of the relation between sound and people and how music and sound affect people's mind. Suzuki's sound art pieces and installations have been shown in exhibitions all around the world. The following are more examples of his work:
Making in an art classroom offers different contexts in "making" art. Art is fluid. It evolves with technology, and sometimes technology follows art because they are both from our imaginations. One reaches faster to the masses, and the other remains observant before a few start to recognize the other half. Painting won't die, but it will evolve. Drawing with traditional materials will stay because it is within our reach. Seeing colors and touching colors are possible with technology.
To bring in new media to art classroom means that the times are changing. Making needs to happen in art classrooms. It is happening everywhere already, but it cannot be forced. It will happen naturally over time because time doesn't stop. So, my three points are that making itself is art, time sometimes forces disruption and evolution, and art is about adapting to the times of our current livelihood. I think I need to practice more with new media to apply them in my classroom. Things like Makey Makey I could use, but I feel that I need more time play with them myself to come up with something fun.
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